Xenon is the CPU that is used
in the Xbox 360. The processor, internally codenamed Waternoose by IBM
and XCPU by Microsoft. “The basic design is a 64-bit PowerPC
architecture, with the complete PowerPC ISA available.”
It is different from the Intel Pentium III in the original Xbox: the
Xenon CPU is composed of three symmetrical cores on a single die, each
core has two symmetric hardware threads (SMT), for a total of six
hardware threads available to games. Each individual core also includes
32 KiB of L1 instruction cache and 32 KiB of L1 data cache.
Specifications
- The package is a 2-2-2 FC-PBGA, measuring 31mm by 31mm
- 168 mm2 die size; one cpu core is about 28mm2
- Support logic for Array and Logic Built in Selftest
- 165 Million transistors
- Three symmetrical cores running at 3.2 GHz each = 9.6Ghz throughput.
- 32 KiB of L1 instruction cache and 32 KiB of L1 data cache per
core
- 64 bit CPU cores based on the IBM 970 “G5” design
- Each core is two way SMT-capable and clocked at 3.2Ghz
- 2× (128×128 bit) register files for each core
- Two hardware threads per core; six hardware threads total
- VMX-128 vector unit per core; three total
- 128 VMX-128 registers per hardware thread
- 1 MB L2 cache
- (lockable by the GPU) running at half-speed (1.6 GHz) with a
256-bit bus
- 51.2 gigabytes per second of L2 memory bandwidth (256 bit × 1600
MHz)
- 21.6 GB/s front side bus (aggregated 10.8 GB/s upstream and
downstream)
- 115 GFLOPS theoretical peak performance
- CPU Integer Perf (VPR): 1089 (363 each)
- Dot product performance: 9.6 billion per second
- IBM eFuse technology
- IBM’s PowerPC instruction set architecture
- Restricted to In-order code execution
- Big endian architecture
Linux Support
- We have full SMP support, so we can use all three cores.
- However, we currently need to disable the secondary threads because
of a yet-to-be analyzed stability issue.
- The CPU is quite slow on general purpose code. Due to the non
out-of-order execution core, it heavily relies on the compiler to do
proper optimizations. GCC currently doesn’t know how to do this,
resulting in running but very inefficient code.
- The Cell people worked on PPU-GCC, from which the Xenon will benefit
as well, as the PPC cores is quite similiar to the Cell’s PPU. All
PPU-GCC work have been merged on mainline GCC 4.4
External Links
- Application-customized CPU design: The Microsoft Xbox 360 CPU
story
Jeffrey Brown, Distinguished Engineer, IBM
- [“Power” Architecture
Technology]https://web.archive.org/web/20090213042736/http://www.ibm.com/developerworks/power) at IBM
- SoC drawer: The resource
view at IBM
(mentions Xbox CPU design. Gets nitty gritty on resources and
scheduling, i/o interconnects, & on chip memory)
- Just like being there: Papers from the Fall Processor Forum 2005:
Application-customized CPU design
at IBM (Explore the customized IBM PowerPC processor designed for
the Microsoft XBox 360)
- Xenon hardware overview
by Pete Isensee, Development Lead, Xbox Advanced Technology Group,
written some time before 23 June 2004
- Ars Technica explains the Xenon CPU
- Xbox360 CPU at
Wikipedia
- PowerPC 970 at Wikipedia
- PowerPC at Wikipedia
- POWER4 at Wikipedia
- CPU Chip for Xbox 360 Manufacturing Overview, FSB, PPC Core, VMX & FPU, & L2 Cache block diagrams
from IBM
Category:Xbox360_Hardware